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Joutsen
v0.4.1
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An event system that enables different components to communicate without having to reference each other. More...
Classes | |
| class | AggregatingEvent |
| A base class for events that do not dispatch immediately but delay dispatching in order to collect multiple instances and dispatch them together. More... | |
| class | DefaultEventBus |
| A class that represents an event bus which can be used to register to events of other objects or listen to events of other objects without ever holding a reference to them. More... | |
| interface | Event |
| An interface representing a general event with payload that can be used to pass information to another object without holding a reference to it. More... | |
| interface | EventBus |
| An interface describing an event bus that can be used to register to events of other objects or listen to events of other objects without ever holding a reference to them. More... | |
| class | PayloadEvent |
| A simple event class that can be used to fire an receive events. More... | |
An event system that enables different components to communicate without having to reference each other.
1.8.13